翻訳と辞書
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・ Go – The Very Best of Moby
・ Go! (airline)
・ Go! (band)
・ Go! (Cartman album)
・ Go! (Common song)
・ Go! (Fair Warning album)
・ Go! (Joe Inoue song)
・ Go! (Jupiter Rising song)
・ Go! (Letters to Cleo album)
・ Go! (programming language)
・ Go! (Tones on Tail song)
・ Go! Comi
・ Go! Discs
・ Go! Go! Ackman
・ Go! Go! Beckham! Adventure on Soccer Island
Go! Go! Break Steady
・ Go! Go! Here We Go! Rock Lee / Otona wa Wakatte Kurenai
・ Go! Go! Hypergrind
・ Go! Go! Itsutsugo Land
・ Go! Go! Kokopolo
・ Go! Go! Tank
・ Go! Mokulele
・ Go! My Heaven
・ Go! Pop! Bang!
・ Go! Princess PreCure
・ Go! Push Pops
・ Go! Puzzle
・ Go! Sudoku
・ Go! With The Times
・ Go! You Packers Go!


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Go! Go! Break Steady : ウィキペディア英語版
Go! Go! Break Steady

''Go! Go! Break Steady'' is a breakdancing-themed puzzle game developed by Little Boy Games founded by Geoffrey Ford. The game was released on July 23, 2008.
==Gameplay==

The game is a timed-button rhythm game similar to ''Boom Boom Rocket'' with elements of ''Zuma''. A sequence of button icons rolls from various angles towards a target circle, and the player must hit those buttons when they enter the circle to earn "Beatniks"; the better the timing, the more Beatniks earned to shoot. Missing a beat or making the wrong button press fills the penalty bar.
The player then uses the Beatniks to eliminate the string of Beatniks arranged in an arc. The player must shoot each colored Beatnik into a string of like-colored Beatniks to eliminate them for points; the arc collapses in the same way as ''Zuma''. An especially long combination "saves" the player by wiping the penalty bar.
The round ends when the song ends. If the penalty bar fills before the song is over, the song ends before the player eliminates the Beatniks, or the Beatnik arc gets too long, the player fails the round.
The game features 20 licensed songs which fall into the hip-hop, disco, funk and electro categories.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Go! Go! Break Steady」の詳細全文を読む



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